Project X: New Gallery Preview

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Shadow.FlameShadow
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Re: Project X: New Gallery Preview

#56829

Postby Shadow.FlameShadow » March 8th, 2018, 2:33 am

Oh my! Mm, I cannot wait to see this update be put into place! :3
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Re: Project X: New Gallery Preview

#56900

Postby Neoxiz » April 6th, 2018, 3:15 pm

When this will come out?
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Re: Project X: New Gallery Preview

#56936

Postby ElCaos » April 19th, 2018, 7:22 pm

So a gallery refinment finally , well didn't expect that for sure , buuuuut , that's quite great , still just a little bit of work does a lot 8-)
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Re: Project X: New Gallery Preview

#57057

Postby EliasLover999 » May 16th, 2018, 2:58 am

Is this in the current version?
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Re: Project X: New Gallery Preview

#57058

Postby Dead2112man » May 16th, 2018, 3:26 am

EliasLover999 wrote:Is this in the current version?

Nope, the version that is still in the works
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Re: Project X: New Gallery Preview

#57226

Postby AuryTheHedgehog » June 24th, 2018, 6:39 pm

It's so Cool
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Re: Project X: New Gallery Preview

#57425

Postby Anonymus » July 27th, 2018, 9:56 am

I think it would be more interesting or unusual to add "boss" versions of regular enemies in gallery, like Chief Grounder, Seaking etc.
Because you can see them only one time in story mode, two times at arena and that's all!
In case sb wouldn't appreciate it, you can make another thing - skin selector with its own name.
Btw if there will be one "rape" button, then how can you view both rape anims?
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Re: Project X: New Gallery Preview

#57434

Postby Goaty Boi » July 29th, 2018, 7:39 am

Anonymus wrote:I think it would be more interesting or unusual to add "boss" versions of regular enemies in gallery, like Chief Grounder, Seaking etc.
Because you can see them only one time in story mode, two times at arena and that's all!
In case sb wouldn't appreciate it, you can make another thing - skin selector with its own name.
Btw if there will be one "rape" button, then how can you view both rape anims?


I'm not a developer of this game, but I can help clarify some things to extent of my knowledge.

They probably won't use the "boss"/"named" versions of enemies in the gallery because the rapes are exactly the same as the first version of each enemy you battle. They could use a color swap for that but it's unlikely because of how unnecessary it can be seen to be.

For the "only one rape button" issue, that part will work just like the old version--the rapes are looped, and you click the "RAPE" button to cycle through them.
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Re: Project X: New Gallery Preview

#57493

Postby sexyness9000 » August 29th, 2018, 8:45 am

nice gallery
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Re: Project X: New Gallery Preview

#57565

Postby Anonymus » October 2nd, 2018, 7:27 pm

Goaty Boi wrote:
Anonymus wrote:I think it would be more interesting or unusual to add "boss" versions of regular enemies in gallery, like Chief Grounder, Seaking etc.
Because you can see them only one time in story mode, two times at arena and that's all!
In case sb wouldn't appreciate it, you can make another thing - skin selector with its own name.
Btw if there will be one "rape" button, then how can you view both rape anims?


I'm not a developer of this game, but I can help clarify some things to extent of my knowledge.

They probably won't use the "boss"/"named" versions of enemies in the gallery because the rapes are exactly the same as the first version of each enemy you battle. They could use a color swap for that but it's unlikely because of how unnecessary it can be seen to be.

For the "only one rape button" issue, that part will work just like the old version--the rapes are looped, and you click the "RAPE" button to cycle through them.

Oh. I didn't think that question would be so easy to solve. Thanks anyway for making this clear. :o
Freedom is awesome. Be and feel free. Nobody can stop you. Ignore bad rules.
Life is cruel. It doesn't like uncertain people. Don't be afraid to say something.
Make your dreams come true. Don't make anything stop you. Decide freely.
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