Project X: Release Thread

General Discussion, News and Updates about The Game
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MotoBug
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Re: Project X: Release Thread

Post by bot » February 4th, 2019, 11:40 pm

...figures i would find the release AFTER my windows pc craps out...HOW THE HECK DID I MISS THAT BANNER

Gameplayerguy95
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Re: Project X: Release Thread

Post by Gameplayerguy95 » February 5th, 2019, 1:46 am

guess i'll just wait for the next Mac build :)

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KShion619
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Re: Project X: Release Thread

Post by KShion619 » February 6th, 2019, 3:46 pm

bot wrote:
February 4th, 2019, 11:40 pm
...figures i would find the release AFTER my windows pc craps out...HOW THE HECK DID I MISS THAT BANNER
Gameplayerguy95 wrote:
February 5th, 2019, 1:46 am
guess i'll just wait for the next Mac build :)

Well... It runs in wine on mac and Linux so if you have something that isn't a Pi or Phone it should work anywhere

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Re: Project X: Release Thread

Post by bot » February 7th, 2019, 1:28 pm

KShion619 wrote:
February 6th, 2019, 3:46 pm
bot wrote:
February 4th, 2019, 11:40 pm
...figures i would find the release AFTER my windows pc craps out...HOW THE HECK DID I MISS THAT BANNER
Well... It runs in wine on mac and Linux so if you have something that isn't a Pi or Phone it should work anywhere
yeah it runs its buggy as is and i wont know what bugs are from wine and what bugs are native so any bug reports i send will be suspect

HentaiLover
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Re: Project X: Release Thread

Post by HentaiLover » February 7th, 2019, 3:04 pm

So....... Do you keep working on the animations? And, of so, when are you gonna release the next "beta/next" build?

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Krystal Orion
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Re: Project X: Release Thread

Post by Krystal Orion » February 8th, 2019, 2:12 am

What is being done is mentioned in the first post and a thread previous.
Patience is key when it comes to the delivery of amazing content.

marian2772
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Re: Project X: Release Thread

Post by marian2772 » February 8th, 2019, 10:58 pm

bot wrote:
February 7th, 2019, 1:28 pm
KShion619 wrote:
February 6th, 2019, 3:46 pm
bot wrote:
February 4th, 2019, 11:40 pm
...figures i would find the release AFTER my windows pc craps out...HOW THE HECK DID I MISS THAT BANNER
Well... It runs in wine on mac and Linux so if you have something that isn't a Pi or Phone it should work anywhere
yeah it runs its buggy as is and i wont know what bugs are from wine and what bugs are native so any bug reports i send will be suspect

Ryuuken
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Re: Project X: Release Thread

Post by Ryuuken » February 11th, 2019, 7:25 am

Is it cool to drop feebdack here?
I think the new gallery is pretty nice and somewhat easier to go through, but:
1. Arrow key movement of a mouse cursor and an action key to hit the arrows or swap the scenes is a bit clunky/blegh. Can also end up double cycling if you click just the right spot.
2. The enemy and player categories don't cycle back to start.
3. It also seems like all the animations are playing at the same time, which is just pretty odd.
4. There's some sound carryover when cycling through either enemies or characters, just kind of minor.

Starting the animation when the enemy is selected would be better, also when swapping scenes. Seems like the former is in play for all bosses except the Stage 1 trio in the boss gallery. There's also a little sfx carrry over when cycling, but it's minor.

On animations themselves, I can't remember the name, but pink goo lady's is both a bit on the fast side and doesn't end? Might be minor as well.

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Re: Project X: Release Thread

Post by Stabegabe » February 11th, 2019, 10:00 pm

The NExT file seems to be down, I can't download it

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minkwity
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Re: Project X: Release Thread

Post by minkwity » February 11th, 2019, 11:37 pm

Can't wait for cream raptor animation omg :3

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